Subtension (Fall 2022)

Concept art, Animation, Rigging and Narrative

Gameplay Video

Gameplay video of Subtension

Description of the Project

Subtension was a submarine simulation roguelike-like case study of Subset Game's FTL:
Faster Than Light. It is a two-semester-long project prototyped by the Summer team at
WolverineSoft Studio and finished by the Fall team. A total of 40 students worked on this game.

Link to the game and trailer on Steam

Visit the Steam Store

Role in the Project

As a member of the art department at WolverineSoft Studio, I was in charge of the background
concept art and character animations for this game. I also volunteered in the narrative team with
another student to create a multi-ending story of an apocalyptic world where people can only live
underwater with the shelter of either a city or submarines. All storylines and narratives in this
game were also voiced.

While I enjoyed creating concept art for subvention, I also found the narrative design process inspiring
for this project. It was the longest in-game story I helped design, which contains 6-7 choices for the
player to make that might affect the story's outcome. As we were conducting narrative design, we also
used the help of AI image tools to show other artists the feeling and atmosphere we were seeking in their
art, creating a fast and effective starting point for artists to develop from.

Sample Work

Some of the crew member icon and background art drawn for this game.

Sample Crew Member Sample Background Sample Background Sample Background

Here is a snippet of the narrative work and use of AI generated image to give inspiration for concept designs.

Narration Sample Narration Sample