Render and Compositor, Shader Artist
Mech vs Kaiju is a real-time cinematic built around a large-scale confrontation between a mechanical fighter and a sea creature. The scene was rendered in Unreal Engine and combined real-time materials, lighting, atmospheric effects, and compositing.
Render and Compositor, Shader Artist
I rendered and composited shots for the final sequence and created Unreal Engine shaders and materials, including water and wet-surface studies. I also developed an Unreal-to-Houdini lighting workflow that transfers light position, color, and intensity through JSON, and explored volumetric-cloud color for the final environment.
Application/Software Used: Unreal Engine, Houdini, Python, Adobe compositing tools