Signer and Mango

Programmer, Technical Designer

Prototype Video

Description of the Project

Signer and Mango is a two-player, dual-screen asymmetric competitive prototype created in one week. Inspired by "Red Light, Green Light," the project explores competitive play through eye tracking, a drawing tablet, and an adaptive controller.

Role in the Project

Programmer and Technical Designer

Within the five-person team, I integrated Tobii eye tracking, a Wacom tablet, and an Xbox Adaptive Controller. I also implemented gaze detection and signature-completion evaluation, and we validated and iterated on the asymmetric interaction design together.

Application/Software Used: Unity, Tobii Eye Tracker, Wacom, Xbox Adaptive Controller